Although many applications in various areas require continuous and persistent availability, reliability and security of computing systems, traditional systems cannot provide such guarantees because the requirement that a computing system should run continuously and persistently has never been explicitly taken into account as an essential and/or general requirement by traditional theory of computation and traditional methodologies for system design and development.
A reactive system is a computing system that maintains an ongoing interaction with its environment, as opposed to computing some final value on termination. A persistent computing system is a reactive system that functions continuously anytime without stopping its reactions to its outside environment even when it is being maintained, upgraded, or reconfigured, it had some trouble, or it is being attacked. As a novel computing paradigm, Persistent Computing aims to design and develop persistent computing systems which are continuously dependable and dynamically adaptive in the sense that (1) the systems can function continuously and persistently without stopping its reactions to its outside environment, and (2) the systems can be dynamically maintained, upgraded, or reconfigured during its continuous functioning and reacting.
The ASEA 2008 special session "Software Engineering for Persistent Computing Systems" aims to provide a forum for computer scientists, computer engineers, software engineers, and application developers who are required to design and develop computing systems with continuous and persistent availability, reliability and security to discuss and exchange ideas and research results on Persistent Computing.
Topics of interest include but are not limited to:
Papers are invited from prospective authors with interests in the indicated session topics and related areas of application. All contributions must be original and high quality, should not have been published elsewhere and should not be intended for publication elsewhere during the review period or time of the conference. Submitted papers will be thoroughly reviewed by members of the Special Session Program Committee for originality, significance, and relevance. All accepted and presented conference papers will be included in IEEE CS Proceedings. And selected papers will be included in some international journals.
Submitted papers should strictly follow the instructions in IEEE CS format files (http://www.sersc.org/IEEE_CS_Latex.zip or http://www.sersc.org/instruct.doc). Please note that the paper length is at least 4 pages and not longer than 6 pages in IEEE CS format. Papers longer than this will be subject to a penalty charge. Papers much longer or shorter than the required length may be directly rejected without review. All accepted papers must be presented by one of the authors, who must register the conference.
All papers should be submitted by PDF files to session chairs.
Jingde Cheng, Dr.
Professor of Computer Science
Department of Information and Computer Sciences
Saitama University
255 Shimo-Okubo, Sakura-Ku, Saitama, 338-8570, Japan
E-mail: cheng@ics.saitama-u.ac.jp
URL: http://www.aise.ics.saitama-u.ac.jp/~cheng/index.html
Yuichi Goto, Dr.
Assistant Professor of Computer Science
Department of Information and Computer Sciences
Saitama University
255 Shimo-Okubo, Sakura-Ku, Saitama, 338-8570, Japan
E-mail: gotoh@aise.ics.saitama-u.ac.jp
URL: http://www.aise.ics.saitama-u.ac.jp/~gotoh/index.html